﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


/// <summary>
/// 建造者模式的建造者角色
/// </summary>
public abstract class IBuilder
{
    public ICharacter character { get; set; }
    public abstract void AddAttribute();
    public abstract void AddCharacterGameobject();
    public abstract void AddWeaponGameObject();
    public abstract ICharacter ResultCharacter();
}
